From PCSX2 Wiki. Pages in category 'Playable games' The following 200 pages are in this category, out of 1,731 total. Resident Evil Outbreak File №2.
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You need to install the to run it. Legacy builds from the SVN repository can be found Showing only 20 latest changes. Revision Author Date Windows 32bit Commit log lightningterror 2019-01-31 21:10:08 skip ci nsis: Update banner/logo. It's a lot better than the previous one. Example: lightningterror 2019-01-31 04:33:25 lilypad: Adjust Special Inputs window and button behavior. Fixes an issue with the window size and Show/Hide special inputs button resetting when lilypad was closed and reopened, this was because the code was executed only when the button was actually clicked.
The values will be properly stored in cache along with the rest already working properly buttons. RedPanda4552 2019-01-30 22:29:47 pcsx2: Update speed hack presets to be more friendly and usable (#2793) Old presets touched parts such as VU clamping for what seems to be no good reason at all, and applied some rather dodgy combinations of EE cyclerate and cycle skipping.
Also added MTVU to presets 3-6. Christian Kenny 2019-01-26 04:45:37 skip ci NSIS: Add code comments, small tweaks, misc. Copyright changes blorp Christian Kenny 2018-12-30 08:32:14 No build NSIS: Fix uninstaller regression with regkey removal. Lightningterror 2019-01-28 21:58:30 gsdx: Merge Sly 2 and 3 crc hacks. Upscaling issue with texture shuffle on dx and gl.
Also removes shadows on gl. Bbox issue on dx. Dumps from Sly 2 and 3 look fine after the merge. Also add a crc id BF1739E2 for a prototype Sly2. I don't remember who game me the dump or if it's official.
![Pnach Pnach](/uploads/1/2/5/6/125635477/867595031.jpg)
Lightningterror 2019-01-28 21:01:22 gsdx-d3d11: Remove unused function OMSetRenderTargets with UnorderedAccessView. Note ID3D11UnorderedAccessView parameters are also unused but could be useful for future DATE ports.
Lightningterror 2019-01-28 20:38:11 gsdx-debug: Disable Alpha Test debug logs on d3d11. Unfortunately they do more harm than help, slowing things quite a lot because of the endless log spam when debugging gs dumps.
Kojin 2019-01-25 07:50:40 gsdx-d3d11: Framebuffer copy improvements Improved handling of frame buffer copy by accounting for fb read on all slots. implement before/after draw functions - defer setting of resources on the api to just before the draw - use a bitfield to keep track of set/copied resources - recycle copies after draw Fixes: RE4 and Tales of Abyss lightningterror 2019-01-27 00:12:08 gsdx-ogl: Update intel bad driver log.
Assume that driver support is good when GLARBtexturebarrier and GLARBdirectstateaccess are both supported, disable the log in that case. Kaby Lake and above already support the required extensions (windows) so the log is useless. It should be the same case for Skylake.
Mesa driver should already be good. Note: SSO is still broken even on latest igpu.
Lightningterror 2019-01-26 15:33:28 gsdx: Remove some useless dx9 comments. Lightningterror 2019-01-25 20:43:43 No build gsdx-d3d11: Add final specifier to some voids. Lightningterror 2019-01-25 18:06:08 No build gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11. Update VS and cmake project files, remove GSDeviceDX files.
Lightningterror 2019-01-25 20:09:41 No build gsdx-ogl: Remove useless SetupIA from GSDeviceOGL.h not used. Lightningterror 2019-01-18 20:05:04 gsdx-ogl: Enable anisotropic filtering only for triangles. Sprites are flat so aniso is likely useless (it would save perf for others primitives). Idea by Gregory. Lightningterror 2019-01-26 13:21:51 gamedb: Add eeClampMode full gamefix for Castlevania - Lament of Innocence.
Fixes cutscene freezes. Close #2812 ghost-101 2019-01-25 20:29:41 onepad: Add the Logitech Chillstream to the database. Lightningterror 2019-01-25 22:35:11 gsdx-ocl: Add some ifdef checks for opencl renderer. Should resolve gsdx crashes when ini value is selected as opencl when opencl is disabled. Properly fallback to default renderer.
Shanoah Alkire 2019-01-25 06:48:56 onepad: Add the SteelSeries Stratus XL to the database. Issue #2825 lightningterror 2019-01-24 18:18:22 GSdx-d3d11: Add final to Renderer class and DrawPrims, also change some voids to inline.